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After a long break from competitive football after winning the Scottish
League, the AUFA 17's got back into the swing of things with a smashing
performance in their League Cup section home fixture against Berwick Rangers.
Goals from Marshall, Wyllie, Barr (2), Forsyth (2), Brown and Campbell gave
the team a comfortable victory which also saw Ayr keeper Kinniburgh saving a
penalty.
Davy Adams, 17's Head Coach said post match "We were not at our best today
but the character of the players shone through in the end."
Want your name on an Ayr strip? Start planning for future advertisements by sponsoring the Ayr United Football Academy.
Offers include a wide range of sponsorship opportunities, all helping to support
and fund the Talented Young Players Programme. So far this season, Ayr United have signed seven of the AUFA players on professional
contracts showing the advancement that the Academy has made in producing fine young
athletes able to compete with Ayr United's first team squad players for a place in the
top 11. Ex Academy players such as Jonathan Tiffoney, Alistair Woodburn and Ross Robertson
are all regulars in the squad. Current Academy players Darryl Jones, Ian Fisher,
Shaun Kelly, Dale Moore, Robbie Crawford and Roddy Paterson have all been chapping
at the managers door asking for a spot in the squad and have been getting some
playing time, further enhancing their experience. In the current footballing financial climate, this is the way ahead for Ayr United
but for the Football Academy to continue supplying players that can be pushing for
places in the team, they need sponsorship. The sponsorship that is on offer is by no means a one way transaction. The Academy
offer website visibility, photo presentations, press acknowledgement, profiles in the
Ayr United Football Programme and help to promote your business or products you may
have to name but a few. We want to help you and your business maximise your return on
investment. As the Academy is a charity and self financing, in order to sustain these levels of
playing standards, it is vital that we generate as much revenue to support the youth
players training schedule and we want to partner with local businesses in order to
achieve that. SPONSORSHIP OPPORTUNITIES INCLUDE: Youth Development Partner - £5000 Shirt sponsor - Logo on Front £1000 Shirt sponsor - Logo on Back £350 Travel suit/tracksuit - £750 Shorts sponsor - Logo on Shorts £200 Player sponsor - Profile on Website £75 Individual tailored packages are available on request, contact Marc at
marc.roseblade@aufa.org.uk or phone 07969 231642 to discuss details.
/********* DECLARE AND INITIALIZE VARIABLES **************************/ // names of folder and pictures, in the order to put them into the slider var picnames:Array = [ "flower_orange", "flower_yellow", "flower_pink", "flower_red", "flower_purple" ]; // constants var PICPATH:String = "flowers/"; // folder with jpgs var NPICS:Number = picnames.length; // number of pictures to load var PICX:Number = 10; // x loc of big picture var PICY:Number = 10; // y loc var THUMBHOLDERX:Number = 0; // x location of thumbnail holder movieclip var THUMBHOLDERY:Number = 240; // y location var THUMBW:Number = 72; // width of each thumbnail var THUMBH:Number = 40; // height var MARGIN:Number = 10; // margin between thumbnails var TOTALBYTES:Number = 212000; // approx sum of bytes in all jpgs (x 2) var MAXPIXELS:Number = 12; // max number of pixels to move slider per frame // mask definition; mask is assumed to cover some part of the thumbnail slider (here the numbers // were chosen so that there are margins between the mask and the right and left edges of the movie // (which is 420 x 290), and enough space above and below the thumbs to show them when they 'grow' // on mouseover var MASKX:Number = 10; // start x location of mask var MASKW:Number = 400; // mask width var MASKY:Number = 230; // start y location of mask var MASKH:Number = 60; // mask height var totalloaded:Number = 0; // running tally of bytes loaded from all pics // index into pictures array, used for loading var ipic:Number; // set up loader, an instance of MovieClipLoader var loader:MovieClipLoader = new MovieClipLoader(); // use the main timeline to listen to and respond to loader's broadcast events loader.addListener(this); /********* DEFINE FUNCTIONS, INCLUDING INIT FOR MOVIE SETUP **********/ // thumbnail rollover handler function grow() { this.onEnterFrame = function() { if (this._width < THUMBW * 1.2) { this._x -= this._width * .025; this._y -= this._height * .025; this._width *= 1.05; this._height *= 1.05; } else delete this.onEnterFrame; }; } // thumbnail rollout handler function shrink() { this.onEnterFrame = function() { if (this._width > THUMBW) { this._width /= 1.05; this._height /= 1.05; this._x += this._width * .025; this._y += this._height * .025; } else delete this.onEnterFrame; }; } // function to move thumbnail slider ("this" = thumbs_mc) function sliderControl() { var w:Number = this._width/2; var hw:Number = mask_mc._width/2; var npixels:Number; // only do when mouse over slider mask if (_ymouse > mask_mc._y && _ymouse < mask_mc._y + mask_mc._height) { // mouse over left half of slider: if (_xmouse > mask_mc._x && _xmouse < mask_mc._x + hw) { npixels = (hw - _xmouse) / hw * MAXPIXELS; this._x += npixels; if (this._x >= 0) this._x = this._x - w; // mouse over right half of slider: } else if (_xmouse > mask_mc._x + hw && _xmouse < mask_mc._x + mask_mc._width) { npixels = (_xmouse - hw) / hw * MAXPIXELS; this._x -= npixels; if (this._x <= -w) this._x = this._x + w; } } } // thumbnail click (onrelease) handler function openPic() { pic_mc.loadMovie(PICPATH + picnames[this.i] + ".jpg"); } // assign event handlers (called when all jpgs are loaded) function setupHandlers() { pct_txt.removeTextField(); // don't need loading indicator any more thumbs_mc.onEnterFrame = sliderControl; for (var i:Number = 0; i < NPICS*2; i++) { thumbs_mc["mc"+i].onRollOver = grow; thumbs_mc["mc"+i].onRollOut = shrink; thumbs_mc["mc"+i].onRelease = openPic; } } // listener function for broadcast 'done' message (for each pic) // onLoadInit gets executed when the movieclip has been loaded into _mc AND // its width and height data are available. // (_mc = the movieclip being loaded into) // this routine sets the size and position of each thumbnail clip as its jpg // is loaded and starts the next one loading. When all have been loaded, // a random picture is loaded into pic_mc and setupHandlers is called to // assign handlers to each thumbnail movieclip function onLoadInit(_mc:MovieClip) { // this gets done when the jpg is completely loaded: _mc._width = THUMBW; _mc._height = THUMBH; _mc._alpha = 99; // for image clarity // give the movieclip a property to remind it who it is // (used by openPic to know which big picture to open) _mc.i = (ipic >= NPICS ? ipic-NPICS : ipic); // add picture size to totalloaded variable totalloaded += loader.getProgress(_mc).bytesTotal; // now load the next one (if there are more) or set up handlers if done ipic++; if (ipic == NPICS * 2) { // start with a random photo displayed when all thumbs loaded pic_mc.loadMovie(PICPATH + picnames[Math.floor(Math.random()*NPICS)] + ".jpg"); setupHandlers(); } else if (ipic >= NPICS) { // load jpg into duplicate thumbnail (will already be cached) loader.loadClip(PICPATH + picnames[ipic-NPICS] + ".jpg", thumbs_mc["mc"+ipic]); } else { // load jpg into thumbnail loader.loadClip(PICPATH + picnames[ipic] + ".jpg", thumbs_mc["mc"+ipic]); } } // listener function to handle broadcast progress messages // make pct_txt show cumulative loading progress function onLoadProgress(_mc:MovieClip, loaded:Number) { var loadedsofar:Number = totalloaded + loaded; pct_txt.text = Math.floor(loadedsofar / TOTALBYTES * 100) + "%"; } function init() { // create holder for pictures createEmptyMovieClip("pic_mc", 1); pic_mc._x = PICX; pic_mc._y = PICY; // create (and draw) holder for thumbnails createEmptyMovieClip("thumbs_mc", 2); thumbs_mc.beginFill(0, 100); // black thumbs_mc.moveTo(0, 0); thumbs_mc.lineTo(2 * (MARGIN + THUMBW) * NPICS, 0); thumbs_mc.lineTo(2 * (MARGIN + THUMBW) * NPICS, THUMBH); thumbs_mc.lineTo(0, THUMBH); thumbs_mc.endFill(); // drawing the thumb holder at 0, 0 and then moving it makes its reg point = upper left thumbs_mc._x = THUMBHOLDERX; thumbs_mc._y = THUMBHOLDERY; // create, draw and enable mask over thumbs (could use different variables to define mask // if desired) createEmptyMovieClip("mask_mc", 3); mask_mc.beginFill(0x0000cc, 100); mask_mc.moveTo(0, 0); mask_mc.lineTo(MASKW, 0); mask_mc.lineTo(MASKW, MASKH); mask_mc.lineTo(0, MASKH); mask_mc.endFill(); mask_mc._x = MASKX; mask_mc._y = MASKY; thumbs_mc.setMask(mask_mc); // create loading textfield indicator createTextField("pct_txt", 4, 200, 100, 40, 100); var tf:TextFormat = new TextFormat(); tf.align = "center"; tf.size = 12; tf.font = "Verdana"; tf.color = 0xFFFF00; pct_txt.setNewTextFormat(tf); // make empty movieclips in thumbs_mc for each pic to go into // make double the number so the slider can move continuously and show content for (var i:Number = 0; i < NPICS * 2; i++) { var mc:MovieClip = thumbs_mc.createEmptyMovieClip("mc"+i, i+1); mc._x = i*(MARGIN + THUMBW); mc._y = 0; } // set the pointer to the first jpg in the array picnames ipic = 0; // start loading jpgs (ipic is initialized to 0) loader.loadClip(PICPATH + picnames[ipic] + ".jpg", thumbs_mc["mc"+ipic]); } /********* CALL THE INIT FUNCTION TO START THE MOVIE *****************/ init();